Crackdown

Crackdown pushes the action-driving hybrid genre into the next generation with the introduction of the first-ever truly 3-dimensional persistent playground, highly innovative co-op gameplay and an extensive prop interaction system all while taking place in a massive and highly-stylised urban centre. Players are called to unleash explosive judicial oppression on the most powerful, organized crime syndicates in existence. Restitution is the only goal.

 
Crackdown
Details
Publisher : Microsoft Game Studios
Developer : Real Time Worlds

Release Date : February 2007
Price: £39.99

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Screenshots
 
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Features

Visuals  - Harnessing the power of Xbox 360, Crackdown players enforce justice against the backdrop of a crime ridden metropolis, massive in scale, monstrous in scope and meticulous in detail. The unique presentation style employs a highly stylized rendering technique that turns the game into a living graphical novel.

Gameplay  - For the first time ever, an urban playground has been created to encourage players to explore and exploit the full width, depth and height of a city. Players wage war on the syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under or through the environment. Freedom abounds as it's up to the player to determine how best to complete the non-linear objectives in a myriad of wild and creative ways.

Action  - All strategies and tactics are acceptable provided players reclaim the streets by unleashing the awesome abilities inside each Agent. As players develop and hone their gameplay skills, their Agent's genetic tendencies will increase allowing players to realize their Agent's full potential. Players will be able to run at dazzling speeds, take death-defying leaps, handle the most incredible weapons, perform impossible vehicular maneuvers, move massive objects and deliver bone-crushing blows.

Environment  - Low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system players can use whatever they can get their hands on as weapons - from trashcans, vehicles, even people - to clean the streets of crime. In Crackdown the actions you take last longer than when the player runs a block away too. If the player wants to stack up vehicles and then run away to corral vehicles toward an obstruction, the players 'masterpiece' will be there when they return as the game reacts to how the player plays. In Crackdown, players use the world as one huge chemistry set where the possibilities are endless and the outcomes are wild.

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