Playing Cards

All the most common games use Playing Cards, here you can create a very simple card game using the standard 52 playing cards with text, shapes using Windows Presentation Foundation (WPF).

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Step 1

Start Microsoft Visual Basic 2008 Express Edition, then select File then New Project... Choose WPF Application from the New Project Window, enter a name for the Project and then click OK, see below:

New Project

Step 2

A Blank Window named Window1 should then appear, see below:

Window1

Step 3

Then from the Controls tab on the Toolbox select the Grid component:

Grid Component

Step 4

Draw a Grid on the Window or in the XAML Pane below the "<Grid>" type the following:

<Grid Margin="0,0,0,42" Name="Grid1" />

See below:

Window1 with Grid

Step 5

Select or click on the Grid then goto the Properties box, change the Name to "BoardLayout" without the quotes, see below:

Grid Properties

Step 6

Then from the Controls tab on the Toolbox select the Button component:

Button Component

Step 7

Draw a Button on the Window, by dragging the Button from the Toolbox onto the Window, or in the XAML Pane above the bottom "</Grid>" type the following:

<Button Margin="102,0,100,12" Name="Button1" Height="23" VerticalAlignment="Bottom">Button</Button> 

See below:

Window1 with Grid and Button

Step 8

Select or click on the Button (Button1), then goto the Properties box and change the Name to btnNew and the Content property from Button to New Game, see below:

btnNew Properties

Step 9

Right Click on the Window or the entry for "Window1" in the Solution Explorer and choose the "View Code" option then below "Class Window1" type the following:

Private Const CLUBS As String = "♣"
Private Const DIAMONDS As String = "♦"
Private Const HEARTS As String = "♥"
Private Const SPADES As String = "♠"
Private Const ACE As String = "A"
Private Const JACK As String = "J"
Private Const QUEEN As String = "Q"
Private Const KING As String = "K"

Private WithEvents btn1, btn2 As New Button
Private DeckOne, DeckTwo As New ArrayList
Private CardOne, CardTwo As Integer
Private FirstChoice, SecondChoice As Integer
Private Score As Integer = 0
Private Counter As Integer = 0

See Below:

Window1 Declarations

Step 10

While still in the Code View for Window1, above "End Class" type the following:

Private Function Deck(ByRef Card As Integer) As Object
  Dim Display As Integer = 0
  Dim Suite As String = ""
  Dim Value As String = ""
  Dim CardBrush As SolidColorBrush = Brushes.Black
  Dim CardPath As New Path
  Dim CardGroup As New GeometryGroup
  Dim CardItem As FormattedText = Nothing
  Dim Culture As Globalization.CultureInfo = _
  Globalization.CultureInfo.GetCultureInfo("en-us")
  Dim Flow As Windows.FlowDirection = _
  Windows.FlowDirection.LeftToRight
  Dim Serif As New Typeface("Times New Roman")
  Dim SanSerif As New Typeface("Arial")
  If Card >= 1 And Card <= 13 Then
    CardBrush = Brushes.Black
    Suite = CLUBS
    Display = Card
  ElseIf Card >= 14 And Card <= 26 Then
    CardBrush = Brushes.Red
    Suite = DIAMONDS
    Display = Card - 13
  ElseIf Card >= 27 And Card <= 39 Then
    CardBrush = Brushes.Red
    Suite = HEARTS
    Display = Card - 26
  ElseIf Card >= 40 And Card <= 52 Then
    CardBrush = Brushes.Black
    Suite = SPADES
    Display = Card - 39
  End If
  Dim CardFace As New FormattedText(Suite, Culture, Flow, SanSerif, 40, Brushes.Black)
  Value = Display
  CardPath.Width = 124
  CardPath.Height = 222
  CardPath.Fill = CardBrush
  Select Case Display
    Case 1
      Value = ACE
      CardItem = New FormattedText(Suite, Culture, Flow, SanSerif, 72, Brushes.Black)
      CardGroup.Children.Add(CardItem.BuildGeometry(New Point(36, 34))) ' Middle
    Case 2
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 0))) ' Centre Top
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 104))) ' Centre Bottom
    Case 3
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 0))) ' Centre Top
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 52))) ' Centre
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 104))) ' Centre Bottom
    Case 4
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 0))) ' Top Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 0))) ' Top Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 104))) ' Bottom Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 104))) ' Bottom Left
    Case 5
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 0))) ' Top Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 0))) ' Top Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 52))) ' Centre
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 104))) ' Bottom Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 104))) ' Bottom Left
    Case 6
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 0))) ' Top Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 0))) ' Top Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 52))) ' Centre Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 52))) ' Centre Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 104))) ' Bottom Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 104))) ' Bottom Left
    Case 7
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 0))) ' Top Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 0))) ' Top Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 52))) ' Centre Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 78))) ' Centre Bottom
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 52))) ' Centre Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 104))) ' Bottom Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 104))) ' Bottom Right
    Case 8
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 0))) ' Top Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 0))) ' Top Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 52))) ' Centre Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 26))) ' Centre Top
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 78))) ' Centre Bottom
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 52))) ' Centre Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 104))) ' Bottom Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 104))) ' Bottom Right
    Case 9
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 0))) ' Top Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 0))) ' Top Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 34))) ' Centre Left Top
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 70))) ' Centre Left Bottom
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 52))) ' Centre
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 34))) ' Centre Right Top
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 70))) ' Centre Right Bottom
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 104))) ' Bottom Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 104))) ' Bottom Right
    Case 10
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 0))) ' Top Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 0))) ' Top Right
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 34))) ' Centre Left Top
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 70))) ' Centre Left Bottom
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 26))) ' Centre Top
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(46, 78))) ' Centre Bottom
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 34))) ' Centre Right Top
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 70))) ' Centre Right Bottom
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(18, 104))) ' Bottom Left
      CardGroup.Children.Add(CardFace.BuildGeometry(New Point(74, 104))) ' Bottom Right
    Case 11
      Value = JACK
      CardItem = New FormattedText(Value, Culture, Flow, Serif, 72, Brushes.Black)
      CardGroup.Children.Add(CardItem.BuildGeometry(New Point(44, 34))) ' Middle
    Case 12
      Value = QUEEN
      CardItem = New FormattedText(Value, Culture, Flow, Serif, 72, Brushes.Black)
      CardGroup.Children.Add(CardItem.BuildGeometry(New Point(36, 34))) ' Middle
    Case 13
      Value = KING
      CardItem = New FormattedText(Value, Culture, Flow, Serif, 72, Brushes.Black)
      CardGroup.Children.Add(CardItem.BuildGeometry(New Point(36, 34))) ' Middle
  End Select
  Dim CardValue As New FormattedText(Value, Culture, Flow, Serif, 16, Brushes.Black)
  Dim CardSuite As New FormattedText(Suite, Culture, Flow, SanSerif, 20, Brushes.Black)
  CardGroup.Children.Add(CardValue.BuildGeometry(New Point(4, 4)))
  CardGroup.Children.Add(CardSuite.BuildGeometry(New Point(4, 16)))
  CardGroup.Children.Add(CardSuite.BuildGeometry(New Point(100, 116)))
  If Len(Value) = 1 Then
    CardGroup.Children.Add(CardValue.BuildGeometry(New Point(102, 134)))
  Else
    CardGroup.Children.Add(CardValue.BuildGeometry(New Point(98, 134)))
  End If
  CardPath.Data = CardGroup
  Return CardPath
End Function

See Below:

Window1 Deck Subroutine

Step 11

Again while still in the Code View for Window1, below the "End Sub" for "Private Sub Deck(...)", type the following:

Private Function Card(ByRef Value As Integer, _
                      ByRef IsFacing As Boolean, _
                      ByRef BackColor As Brush) As Object
  Dim Canvas As New Canvas
  Dim Face As New Polygon
  Face.Points.Add(New Point(0, 0))
  Face.Points.Add(New Point(0, 155))
  Face.Points.Add(New Point(117, 155))
  Face.Points.Add(New Point(117, 0))
  Canvas.Height = 222
  Canvas.Width = 124
  Face.StrokeLineJoin = PenLineJoin.Round
  Face.Width = Canvas.Width
  Face.Height = Canvas.Height
  Face.Stroke = Brushes.Black
  Face.StrokeThickness = 4.0
  If IsFacing Then
    Face.Fill = BackColor
    Canvas.Children.Add(Face)
    Canvas.Children.Add(Deck(Value))
  Else
    Face.Fill = BackColor
    Canvas.Children.Add(Face)
  End If
  Return Canvas
End Function

See Below:

Window1 Card Subroutine

Step 12

While still in the Code View for Window1, below the "End Sub" for "Private Sub Card(...)", type the following:

Private Sub Add(ByRef Grid As Grid, ByRef Button As Button, _
        ByRef Row As Integer, ByRef Column As Integer)
  Button.Margin = New Thickness(4)
  Button.Height = 160
  Button.Width = 120
  If Column = 0 Then
    Button.Content = Card(1, False, Brushes.Red)
  Else
    Button.Content = Card(2, False, Brushes.Blue)
  End If
  Grid.Children.Add(Button)
  Grid.SetColumn(Button, Column)
  Grid.SetRow(Button, Row)
End Sub

See Below:

Window1 Add Subroutine

Step 13

Again while still in the Code View for Window1, below the "End Sub" for "Private Sub Add(...)", type the following:

Private Sub Layout(ByRef Grid As Grid)
  Grid.ColumnDefinitions.Clear() ' Clear Columns
  Grid.RowDefinitions.Clear() ' Clear Rows
  Grid.Children.Clear() ' Clear the Grid
  Grid.ColumnDefinitions.Add(New ColumnDefinition)
  Grid.ColumnDefinitions.Add(New ColumnDefinition)
  Grid.RowDefinitions.Add(New RowDefinition)
  Add(Grid, btn1, 0, 0)
  Add(Grid, btn2, 0, 1)
End Sub

See Below:

Window1 Layout Subroutine

Step 14

Again while still in the Code View for Window1, below the "End Sub" for "Private Sub Layout(...)", type the following:

Private Sub Shuffle(ByRef PlayerDeck As ArrayList)
  Dim Selection As Integer
  PlayerDeck.Clear() ' Reset Deck
  While PlayerDeck.Count < 52 ' Select 52 Numbers
    Randomize()
    Selection = Int((52 * Rnd()) + 1)
    If Not PlayerDeck.Contains(Selection) _
    Or PlayerDeck.Count < 1 Then
      PlayerDeck.Add(Selection)
    End If
  End While
End Sub

See Below:

Window1 Shuffle Subroutine

Step 15

While still in the Code View for Window1, below the "End Sub" for "Private Sub Shuffle(...)", type the following:

Private Sub NewGame()
  Score = 0
  Layout(BoardLayout)
  Shuffle(DeckOne)
  Shuffle(DeckTwo)
  Me.Title = "Score:" & Score
End Sub

See Below:

Window1 NewGame Subroutine

Step 16

Finally while still in the Code View for Window1, below the "End Sub" for "Private Sub NewGame()", type the following:

Private Sub OnClick(ByVal sender As System.Object, _
                    ByVal e As System.Windows.RoutedEventArgs) _
                    Handles btn1.Click, btn2.Click
  If CardOne < 52 And CardTwo < 52 Then
    FirstChoice = DeckOne(CardOne)
    btn1.Content = Card(FirstChoice, True, Brushes.White)
    CardOne += 1
    SecondChoice = DeckTwo(CardTwo)
    btn2.Content = Card(SecondChoice, True, Brushes.White)
    CardTwo += 1
    If FirstChoice.Equals(SecondChoice) Then
      Score += 1
      MsgBox("Match!", MsgBoxStyle.Information, "Playing Cards")
    End If
    Me.Title = "Score:" & Score
    Counter += 1
  Else
    MsgBox("Game Over! Matched " & Score & _
           " out of " & Counter & " Cards!", _
                      MsgBoxStyle.Information, "Playing Cards")
    NewGame()
  End If
End Sub

See Below:

Window1 OnClick Subroutine

Step 17

Return to the Design view by selecting the [Design] tab or Right Click on the "View Designer" option in Solution Explorer for Window1. Double Click on the "New Game" Button (btnNew) and type the following in the btnNew_Click() Sub:

NewGame()

See Below:

Window1 New Game Click Event

Step 18

While still in Code View, if not Right Click on the Window or the entry for "Window1" in the Solution Explorer and choose "View Code". The top of this window will have two drop-down boxes one with "(General)" in and the other "(Declarations)", click on the first and select the "(Window1 Events)" Option, then from the drop-down next to this select "Loaded", type the following in the Window1_Loaded Sub:

NewGame()

See Below:

Window1 Loaded Event

Step 19

Save the Project as you have now finished the application, then click on Start:

Start

When you do the following will appear:

Application Running

Step 20

Click on either button to show two Cards, match two cards to score a point, do this until all the cards have been displayed, see below:

Game Played

Step 21

Click on the Close button Close on the top right of Window1 to end the application.

This is a very simple game that uses the standard deck of 52 playing cards, try using this as a basis for your own more complex card games, such as 21 or Poker, plus the cards don't have to be on buttons, its up to you!

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